Feel Quotes
Categories
Authors
Professions
Nationalities
About
Author Index:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Shigeru Miyamoto
Japanese
November 16, 1952
Designer
I always try and come up with a clear theme when I'm making a videogame.
Shigeru Miyamoto
Tags:
Up
Always
Come
As a kid, I was a big comic fan and I liked foreign comics as well.
Shigeru Miyamoto
Tags:
Well
Big
Kid
I enjoy thinking about ways to create something that other people have not even thought about, something no one has managed to achieve.
Shigeru Miyamoto
Tags:
People
About
Something
I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more.
Shigeru Miyamoto
Tags:
Sports
More
Get
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
Shigeru Miyamoto
Tags:
Experience
You
Like
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
Shigeru Miyamoto
Tags:
Time
History
Think
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
Shigeru Miyamoto
Tags:
Think
Our
Make